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	<title>Comments on: Sport Chalet: The Mountain</title>
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		<title>By: Eric</title>
		<link>http://labs.eric-decker.com/2008/11/sport-chalet-the-mountain/comment-page-1/#comment-218</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 02 Dec 2008 16:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://labs.eric-decker.com/?p=168#comment-218</guid>
		<description>Thanks for the feedback Adam, always good to get something more than &quot;Cool!&quot; In response to your comments:

1. We kind of wanted it so there would be lots of pop-ups when you moved the mouse around, so the user would know that there is a lot of content. But you&#039;re right, there&#039;s not much we could really do about that seeing there are about 70 rollovers.
2. We made the animation longer to try and made it more of a &#039;cinematic&#039; feel, so that you&#039;re going into the mountain and it&#039;s not just &quot;explode!&quot; but maybe we didn&#039;t get that across well enough. The animation also has to be segmented like it is, where some has to animate out and stop as opposed to it all animating at the same time, as all those tweens cause really heavy performance issues.
3. Thanks, the tracking turned out really well. It&#039;s just mapping to the track points with easing applied to it.

Thanks again for the comments, it&#039;s too bad we can&#039;t do something like this BEFORE a project goes live, like have some sort of outer-agency critique. Could be beneficial to all of us.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback Adam, always good to get something more than &#8220;Cool!&#8221; In response to your comments:</p>
<p>1. We kind of wanted it so there would be lots of pop-ups when you moved the mouse around, so the user would know that there is a lot of content. But you&#8217;re right, there&#8217;s not much we could really do about that seeing there are about 70 rollovers.<br />
2. We made the animation longer to try and made it more of a &#8216;cinematic&#8217; feel, so that you&#8217;re going into the mountain and it&#8217;s not just &#8220;explode!&#8221; but maybe we didn&#8217;t get that across well enough. The animation also has to be segmented like it is, where some has to animate out and stop as opposed to it all animating at the same time, as all those tweens cause really heavy performance issues.<br />
3. Thanks, the tracking turned out really well. It&#8217;s just mapping to the track points with easing applied to it.</p>
<p>Thanks again for the comments, it&#8217;s too bad we can&#8217;t do something like this BEFORE a project goes live, like have some sort of outer-agency critique. Could be beneficial to all of us.</p>
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		<title>By: Adam Luptak</title>
		<link>http://labs.eric-decker.com/2008/11/sport-chalet-the-mountain/comment-page-1/#comment-208</link>
		<dc:creator>Adam Luptak</dc:creator>
		<pubDate>Wed, 26 Nov 2008 20:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://labs.eric-decker.com/?p=168#comment-208</guid>
		<description>I know I took a look at the site yesterday, but just had a chance to look at it more...

The 3d mountain stuff is cool - looks like you did some really impressive stuff with that. I&#039;m not entirely sure how I feel about the hit areas - once a person has popped up, I can hardly move my mouse without triggering another person to pop up. But that seems to be a problem inherent to how it&#039;s laid out, not sure what to do about it.

I dig blowing the mountain apart as a transition, but I really wish it was faster - it takes quite some time, and annoys me.

I love the tracking points on the video - that&#039;s a cool idea. It&#039;s kinda fun how it trails behind the point it&#039;s aiming for. Just making me think of that part in the beginning of Fight Club, with the labels from the magazine...</description>
		<content:encoded><![CDATA[<p>I know I took a look at the site yesterday, but just had a chance to look at it more&#8230;</p>
<p>The 3d mountain stuff is cool &#8211; looks like you did some really impressive stuff with that. I&#8217;m not entirely sure how I feel about the hit areas &#8211; once a person has popped up, I can hardly move my mouse without triggering another person to pop up. But that seems to be a problem inherent to how it&#8217;s laid out, not sure what to do about it.</p>
<p>I dig blowing the mountain apart as a transition, but I really wish it was faster &#8211; it takes quite some time, and annoys me.</p>
<p>I love the tracking points on the video &#8211; that&#8217;s a cool idea. It&#8217;s kinda fun how it trails behind the point it&#8217;s aiming for. Just making me think of that part in the beginning of Fight Club, with the labels from the magazine&#8230;</p>
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